One of the things I noted in my original Metro: Last Light review was that the game felt a lot more action oriented compared to 2033, but with these difficulty options put in place that gap is reduced, though not all the way. It instils a sense of panic, one that very few games manage to make you feel. There were other times, and this was more frequent, where my air filter supply was dangerously low meaning in certain areas I would have to try to get to the end of a stage before suffocating. There were moments where my ammo stock ran out in the middle of a fight, meaning I had to sprint to my goal while hoping nothing would take me down. In the end I decided on playing with the Survival option on normal difficulty, and even that proved challenging. After that you can select difficulty from normal to Ranger Hardcore, with the latter removing all heads up displays and enemies are incredibly strong. Spartan is much more generous with the equipment you can find and the amount of bullets lying around, while Survival requires you to manage supplies carefully. Before you start you can choose either to play the Spartan version or the Survival style. The availability of the air filters and bullets all depend on what difficulty and what version of the game you decide to play. What little music there is is very well composed too, with the main theme being particularly memorable. The voice acting of the main cast is good, though some of the NPCs sound a bit off. Those aren’t the only noises that can invoke uneasiness as the various sounds of the Metro itself, from the creaks of the metal to other sounds you can’t quite place pierce the silence. Then you have Arytom’s laborious breaths as his gas mask filters wear out, and you hope you have more in reserve so you don’t die. You have to decide on the spot if you have enough bullets to survive a wave, or if you can run to your goal. It can be a bit strange seeing someone get killed by a point blank bullet, only later to see that same face serving drinks at a station bar. However what can’t be ignored is how often certain models are recycled through the games. The character models have all had an upgrade and they look a lot smoother with a lot more details discernible on their faces. That’s not to say that cloudy skies are the only weather types you’ll get as storms lash the landscape, with rain falling hard, even the winds have weight as they impaired movement. I personally believe that this brightness works as it gives a stark contrast to the tunnels you spend much of your time in. The originals had incredibly dark, grey skies, but here the clouds and the snow seemed whiter, giving a rather peaceful look to the nuked city. Visually the thing that is most apparent, especially walking through the ruins of Moscow, is that Redux looks brighter. Since Redux is a new generation upgrade of two last generation games, one of the main focuses will be the way the titles look, feel, and sound. Now both games sit together offering two looks at post apocalyptic Moscow, with the character Artyom being the guide. At that time it had been a rather large amount of time between playing that and its predecessor, Metro 2033, so comparisons were done with a bit of a hazy memory. It’s a rarity in reviewing when you put a game through the process a second time, but that’s what I found myself doing with one half of 4A’s Metro Redux collection, Last Light.
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